Glyphs
How to acquire them
When a cleric learns the Glyph of Warding spell, that cleric will learn
a standard Spell Glyph (per PH), which allows the cleric to charge the
glyph with a spell up to 3rd level. The cleric will also learn one of the
special glyphs from this list. Thereafter, the diety will give the cleric
one additional glyph from this list every level.
A cleric may also learn one additional Glyph per level from another
cleric of 9th level or higher. The two clerics must sequester themselves
for a period of not less than 8 hours, without interruption, during which
time they must pray & meditate. At the end of this 8 hours, the cleric
learning the Glyph must make a Wisdom Check (DC 10). If he succeeds, he
learns the Glyph; if he fails, he may not attempt to learn that Glyph until
acheiving another level.
The Glyph received from the deity each level is chosen by the DM, and
the cleric should not receive a duplicate-function Glyph from his deity
(i.e. only one electrical, one fire, etc.).
Unless otherwise noted:
Damaging Glyphs do 1d4 dmg per level of the Spell
Caster.
If the Glyph has a Reflex Saving Throw, the creature
touching the Glyph can not use their Evasion or Improved Evasion ability,
but those in the blast area can.
Some Glyphs can only be cast by clerics of a certain
level or higher, these are indicated by the line: Min 9th.
Some Glyphs can only be cast as Greater Glyph.
The glyphs in this list can be bypassed by those knowing their name,
so the names are kept secret by clerics. Possession of this list does not
give the player access to the names, it for convenience only. Player Characters
must keep individualized lists of glyph names that they know.
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AZEDUL: Paralysis, 1rnd/lvl
Fort 1/2 duration |
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AKME: Fire to non-LG, 5' rad
Ref 1/2 dmg
castable by LG only |
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BEEL: Electric, 5' rad
Ref 1/2 dmg |
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BORA: Electric + Amnesia 1trn/lvl
Ref for 1rnd/lvl & 1/2 dmg |
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CAND: Demon Ward, Demons up to 7 HD cannot pass despite SR, more
powerfull demon detroys glyph by passing
Min 8th |
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CINO: Drains 1 point of Strength/2lvls, for 1trn/lvl
Fort for 1rnd/lvl & 1/2 drain, Min 7th
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DAM: Fire to Evil, 5' rad
Ref 1/2 dmg
castable by Good only |
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DAGE: Fire to non-LE, 5' rad
Ref 1/2 dmg
castable by LE only |
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EZ: Magicbane, drains charges from any passing magic items, 1ch/3lvls.
Uncharged items become unusable for 1rnd/lvl. The toucher loses 1 spell/4lvls.
Each item gets a ST vs disintegrate, Greater Glyph
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EMPIL: A Heat Metal spell
5' rad |
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JASH: Demon Ward, Demons up to 9 HD cannot pass despite SR more
powerfull demon detroys glyph by passing
Min 10th
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KOSAIR: Electric, 5' rad
Ref 1/2 dmg |
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KUAN: Causes a limb to shrivel & die, a regeneration is needed
to cure
Fort numbs 1rnd/lvl.
Greater Glyph |
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LUMAT: Freezes the toucher solid for 2rnds/lvl, causing 1d4 dmg
each round
Ref 1/2 dmg & 1/2 duration
Min 7th
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LENDEN: Shrinks the toucher to 6" for 2rnds/lvl, only body shrinks,
not gear
Fort negates |
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MYB: Drains 1 point of Dexterity/2lvls, for 1trn/lvl
Fort for 1rnd/lvl & 1/2 drain
Min 7th |
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MOT: Disintegrates all paper
Ref negates
If ST failed, any magic items get their own ST
Greater Glyph |
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NOLON: Causes terror-filled insanity, lasts until cured
Will neg.
Min 9th |
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OZHA: Acid, 10' rad
Ref 1/2 dmg
Min 8th |
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OHL: Blade Barrier spell, 1trn/lvl duration
Ref 1/2 dmg for the 1st touch
Greater Glyph |
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ORS: Drains 1 level per 10 levels of the caster
Fort neg
Greater Glyph, Min 14th
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POGEN: Hurls the toucher upwards 100', [If ceiling struck, take
1d4 dmg/lvl and Ref or stunned for 20-Con rnds)] + fall dmg
Will neg
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PEL: Toucher becomes deaf/mute until cured
Fort for 2rnds/lvl |
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QUOLAT: Toucher takes 1d6 dmg/rnd from Poison, for 1rnd/lvl
Fort for 1d2 dmg/rnd
castable by Evil
Min 9th |
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QIN: Fire 5' rad
Ref 1/2 dmg
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ROGAN: Ages 1d4 years/lvl
Fort to reduce duration to 1hr/lvl |
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RIMESH: Electric to Evil, double dmg to undead, disintegrates
unholy symbols & evil magic items
Ref 1/2 dmg, Item ST neg
castable by Good
Greater Glyph
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SYAT: Toucher falls asleep, 1trn/lvl
Will for 1rnd/lvl |
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SOVIN: Causes a rotting disease, doing 1d6 dmg/trn, 1trn/lvl
Fort 1/2 dmg
castable by Evil
Min 9th |
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SLEB: Flesh to Stone
Fort neg
Greater Glyph |
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TARRAT: Drains 1 point of Intelligence/2lvls, for
1trn/lvl
Fort for 1rnd/lvl & 1/2 drain
Min 7th
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UNKIN: Wounds on the toucher open and begin to bleed for 1rnd/lvl,
doing 1d4 dmg/rnd (no effect on unwounded)
Fort 1/2 duration
Min 8th |
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UVAS: Becomes a 20'x20' web, immune to fire, 2rnds/lvl
Min 9th |
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VANA: Demon Ward, Demons up to 12 HD cannot pass despite SR,
more powerfull demon detroys glyph by passing
Greater Glyph |
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VYG: Electric to Lawful,
5' rad
Ref 1/2 dmg
castable by Chaotic only |
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WOD: Emits a loud scream, stunning all in 20' for 2rnds/lvl
Fort 1/2 duration
Min 6th |
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WEIRKAN: Turns toucher into a rock until dispelled
Fort for 2rnds/lvl
Min 9th |
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XAJ: Cold 5' rad
Ref 1/2 dmg |
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XORSAN: Disintegrate Gems
Ref negates
If ST failed, any magic items get their own ST
Greater Glyph |
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YAW: Toucher is trapped in the nearest flat surface as a painting,
until dispelled
Will neg
Min 9th |
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YLMIS: Toucher becomes 1 year old in all respects
(Remove Curse will negate)
Fort neg
Min 7th
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YAGSHA: Teleports to a location pre-determined by the caster,
up to 1 mile/lvl
Will neg
Greater Glyph |
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ZIC: Electric dmg
Ref 1/2 (if failed, then Fort or knocked to -1d10hp)
Min 9th |
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ZANNIT: Death
Fort negates
Greater Glyph |
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ZALU: The toucher is affected by a form of Otto's Irresistable
Dance for 1rnd/lvl
Will neg.
Greater Glyph |
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ZAGTUN: The toucher is turned Gaseous for 1trn/lvl
Fort for 1rnd/lvl
Min 7th
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ZAFU: The toucher is simultaneously turned invisible, levitated
20', and paralyzed
Will neg
Min 10th |
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ZADE: Harm
Fort 1/2 dmg
Greater Glyph |
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ZABEN: A leathery snare wraps around the toucher's throat, doing
1d6 dmg/rnd, for 2rnds/lvl or until dispelled
Ref 1/2 duration (victim cannot cast verbal spells)
Greater Glyph
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ZAAA: All non-magic wood items are warped & useless |